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Griffons d'Or Forums
les news du 8 janvier ( maj au 9)
Poster un nouveau sujet   Répondre au sujet     |##| -> |=|      Index du ForumLes Griffons d'Or - Forum Général
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Kara
Jeune Griffon


Inscrit le: May 6, 2005
Messages: 937
Localisation: Bordeaux

PosterPosté le: Mar Jan 09, 2007 9:40 am    Sujet du message: les news du 8 janvier ( maj au 9) Répondre en citant

GAMEPLAY
- You will now receive a notification for discovering new items for a server first time.
- You will now receive a notification for completing a quest for a server first time.
- Fixed a bug that prevented martial swords from giving the parry bonus listed on the item.
- Added the first (of four) components for your defense rating: Melee Evasion. Mouse over this item on your character sheet for more details. Still a work in progress.
- Added the second (of four) components for your defense rating: Spell Evasion.
- Updated the Block, Dodge, and Parry tooltips to contain your block, dodge and parry percentages. Note: With a shield, you get two different chances to block and this number is your actual chance considering both. Example: With a rare shield (25.0% chance to block) and level capped block skill (5% chance to block) you have a 28.75% chance to block (not 30%), because you first have a 5% chance to block on the first check, and then you have a 25% chance to block the second time (which happens 95% of the time block is checked). 5 + 95% of 25 = 28.75. The same calculation applies for people using parrying daggers or martial swords, and parry.
- The vast majority of quests will now show their reward in advance
- The blue particle teleporters have been removed and NPC teleporters have been reenabled with new routes that mimic the ship routes. These should be less temperamental, but still temporary until the ferries are more stable.
- Khal <-> Ca’ial Brael
- Martok <-> Ca’ial Brael
- Tanvu <-> Ca’ial Brael
- New Targonor <-> Ca’ial Brael
- New Targonor <-> Leth Nurae (This one is in until the chunks surrounding New Targonor are open)

ADVENTURING
- All Classes – Increased the effectiveness of many heal over time spells.
- Dread Knight – Lowered the refresh time on the Incite ability line to 60 seconds, down from 3 - minutes.
- Dread Knight – Changed the resist type of Scythe of Doom to Spiritual from weapon based
- Dread Knight - Changed the resist type of Torture to Physical from Spiritual
- Dread Knight – Increased the duration of Hatred Incarnate to 60 seconds, up from 30 seconds.
- Dread Knight – Vexing Strike should no longer give double combat text.
- Dread Knight – Vexing Strike now increases Dreadful Countenance by a larger amount than it used to
- Dread Knight – Malice increases Dreadful Countenance by a smaller amount now.

CRAFTING
- An issue with the artificer Novice assembly quest has been fixed.
- Temporary Crafting Merchant has been removed.
- Fixed some oddness with complications

DIPLOMACY
- Diplomacy: Many cities and towns now have a Diplomacy focus point. The focus point is a set of bulletin boards surrounding a pillar or tree. These focus points have been placed in significant areas in cities, towns, and outposts and are intended to be gathering places for diplomats. Cities that are slated to have Civic Diplomacy active in the next couple of weeks have a whole bulletin board and complete pillar or tree. Cities that will have Civic Diplomacy soon, but not immediately, have a burned down board and broken pillar. Note that all of these focus points are NOT operational at this time!
- Diplomacy: Diplomacy focus points placed in Bordinar’s Cleft, Tursh, Rindol Field, Three Rivers, Renton Keep, Leth Nurae, Veskal’s Exchange, Misthaven Crossing, Halgarad, Dahknarg, Konarthi Point, Tahean's Vengeance, Lomshir, Hathor Zhi, Pankor Zhi, Khal, Ahgram, Mekalia, Oasis, Afrit, Zarabadi Landing, Tanvu, Ca’ail Brael, and Martok.
- Diplomacy: New decks for newbie line third tier opponents have been made.
- Diplomacy: Varanjar and Lesser Giant line decks should be fixed. Decks should be of the appropriate difficulty at the appropriate time. Apparently impossibly hard to beat is just too hard.
- Diplomacy: Graag the Ripper no longer kills you if you beat him in parley. He will still kill you if you fail against him.
- Diplomacy: Graag and friends will now spawn more efficiently at the fighting pit, and despawn more appropriately.
- Diplomacy: Fai Lin Aurora now correctly tells you she is teleporting you to Mount Fajin.
- Diplomacy: Other fixes for the varanthari newbie Diplomacy progression.
- Diplomacy: Veskal’s Exchange Civic Diplomacy is now active. It has one Station: Soldiers.
- Diplomacy: Civic Diplomacy has had its Presence requirements updated in Konarthi Point.
- Diplomacy: High elf newbie Diplomacy is now open in Leth Nurae! Seek out Arianna Lanendril, who will start you on the path toward serving the Eternal Rose, and gaining the love of the queen.
- Diplomacy: All races can now learn Diplomacy.
- Diplomacy: Modified Presence values for all existing Diplomacy Head, Chest, Neck, Held, Back, Hand, Waist, Legs items to intended values.

WORLD POPULATION
- Magi Hold has received an itemization pass.
- Bordinar’s Cleft: Griffon’s now lay griffon eggs instead of eagle eggs… yes, we were weirded out by it too!
- Coastal Graveyard: Deathfang now terrorizes Coastal Graveyard! Deathfang is a new high level encounter for multiple groups.
- Halgarad: Updated all newbie encounter definitions to support a higher volume of players
- Northern Highlands: Torkald Who Mourns and Akaran Dwarfsbane have not yet been tuned and as such offer no item rewards.
- Northern Highlands: The primary quest lines for Falgarholm and Frostshard Lake are not yet implemented, however many quests exist within Dargun’s Tomb for those of you that enjoy questing.
- Northern Highlands: The Altar’s for these chunks only appear as the small stone tablet at the moment. This will be rectified in the near future.
- Northern Highlands: Several of the ghost models in Dargun’s Tomb will receive additional weapon and armor graphics in a future patch
- Martok: Updated appearances for NPCs within Martok… the orcs and goblins bodies should be whole once again!
- Renton Keep: The three tiers of rewards for Renton Keep tasks have been fully itemized.
- Renton Keep: The adventuring classes of NPCs within Tharridon’s Scar have been updated
- Renton Keep: Fixed some rogue fairies that were unintentionally aggroing players within the safety of the Keep
- Three Rivers: The adventuring classes of NPCs within Khegor’s End have been updated.
- Quest: dragon form quest for the Monk has been fixed
- Quest: Obtaining the supplies for Strongbeard’s Supplies has been made noticeably less difficult
- Quest: The quest “Unlikely Supplies” within Gulgrethor Fortress has been fixed and may now be completed
- Quest: Quest text modified for “Baragal’s Craving for Ruby Sap” to better describe the rarity of the quest objective
- The Region known as the Northern Highlands is once again open for play
- Falgarholm – Entryway to the Highlands and home to savage lesser giants who wish to have nothing to do with their “weak” brethren in Halgarad. This area offers content for players between levels 28 and 33 primarily.
- Lake Frostshard – Home of the great giant Torkald Who Mourns, the area is filled with his followers – who are not nearly as friendly as Torkald, as well as vile ogres, drakes, trolls and other beasts hidden in the mountains and beneath the waters of Frostshard Lake. This area offers content for players between level 30 and 34 primarily.
- Northern Highlands / Coldbay – North of Falgarholm and reachable only by a hidden mountain pass, this area is rumored to be home to a cult of gnolls that have enslaved trolls to do their bidding. It is said that sirens and other creatures of the depths inhabit the shores of Coldbay below. This area offers content for players between level 31 and 34 primarily.
- Dargun’s Tomb – The fallen Halls of Dorrin, a once great city of the dwarven race lies in ruin here. Dwarven Explorers from Bordinar’s Cleft grasp for glimpses of the secrets once held by their ancestors while fighting off the horrible Burning Eye Gnolls, Gorlash Ogres, and avoiding Akaran Dwarfsbane the Tyrant of Dargun’s Tomb. This area offers content for players between level 33 and 38 primarily. If you are wise, you to will avoid Akaran like the dwarves attempt to.

Bug Fixes:
- Suri Telqo no longer stands inside of a wooden crate.
- Seknon will no longer confuse players with a blank quest.
- Olkur Kinsli’s story now makes much more sense.
- Players can now use mounts at the Justice of Khal.
- Players will no longer get trapped inside the Pennstump house by their own jack o’ lanterns.
- The quest, “Talons of Telon” no longer thanks players for bringing the wrong items.
- Eplap Zeebli no longer gives quests that don’t belong to her.
- Guards in Khal now give correct directions to the warrior, psionicist, dreadknight, and paladin trainers.
- Players should be able to see who to go to now with the quest, “Closer than Expected.”
- The quests, “Flame of Brightwood,” and “Thieving Rats,” have been much improved.
- Relzak Furies and Relzak Wardens should now attack players properly.
- In addition to these, many typos have been fixed, quest directions corrected, and stuck mobs unstuck.
- Added loot to Mastrun’s task in Ulvari Portal
- The monk trainer in Khal has abandoned her vow of poverty and bought some decent clothes. - - The previously unhelpful Khal guards Huy, Davood, Nastasen, and Natekhami now give directions.
- In fact, not only do all Khal guards give directions now, but they give _correct_ directions.
- Bojan Yazidi now has something to say, and he is no longer surrounded by “sharks.”
- Players can now get a boost over the locked fence at the Neighbor Coast Light-tower in Coastal Graveyard. Try it! It’s fun!

GUI
- Quests will now show any locations attached to that quest within the quest description.
- Abilities should again correctly gray out when you are out of range.
- Fixed a bug causing the settings window to ignore its own closebox.

CODING
- Performing a find on Dread Knights in the social window will now work correctly.
- You no longer need to hold control to offensively target a player on a pvp enabled server. Clicking will set a PC to your offensive target with the exception of people within your faction or group. You can still force someone to your defensive target by holding control.
- On pvp servers, tab will now cycle through PC's as well as NPC's for offensive targets. Added the alias TargetNextPCOffensive (cycles through only PC's) to the default user.ini file which makes the alias available in the controls settings.

_________________
Belinna chanteuse de Blues 70 Ravitailleuse 43
Kara, Janya, Belinna et Celia, Beta Testeuses sur Vanguard
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Kara
Jeune Griffon


Inscrit le: May 6, 2005
Messages: 937
Localisation: Bordeaux

PosterPosté le: Mer Jan 10, 2007 8:23 am    Sujet du message: Re: les news du 8 janvier ( maj au 9) Répondre en citant

Vanguard Build 01659 Patch Notes 1/9/2007

ADVENTURING
- Bard – Upgrades of Razor Parts Silk should no longer stack.
- Blood Mage – Your overall damage has been reduced. This will continue to be adjusted. The current numbers are not final.
- Dread Knight – Increased the damage buff portion of Hatred Incarnate
- Dread Knight – Lowered the refresh time of Hatred Incarnate from 1 day to 2 hours.
- Druid – Lowered the Item refresh timer of Mottleberries to 5 minutes, down from 15 minutes.
- Warrior – The Warrior Defensive Stance quest has been added to Martok and Tanvu.

CRAFTING
- Adjusted the tutorial complication quest.
- Updated recipe descriptions with new ingredient names.
- Fixed refining recipe complication issues.


DIPLOMACY
- Sho Thu Swansong has been relocated so the Ca’ial Brael horse quest should be finish-able.
- Diplomacy: You should now be able to complete “Death Wears a False Mustache.”
- Travel journals have been added or updated on the dwarven newbie line for Orrion Blackbeard, Gwealla Thunderaxe, and Dalligor Agarott.
- Vulmane Diplomacy: Changed last quest involving Grurok, so it is now a timed mission.
- Varanjar Diplomacy: Fixed issue where players couldn’t parley with Penney Caberton.
- Varanjar, Lesser Giant, Vulmane: Various Typo fixes.
- Lesser Giant Diplomacy: Bartender Ogrash and the porridge should now work properly. Mmmm, porridge.
- Diplomacy: Rewards have been fixed in Kojan Human newbie diplomacy.
- Diplomacy: A number of experience changes are being made. Your skill may go up or down as we balance the system.
- Diplomacy: New decks on Civic targets in some cities.
- Diplomacy: Bordinar’s Cleft Civic Diplomacy (Domestics) switched over to the new Information system.
- Diplomacy: All players with greater than 100 skill have been moved to 100 skill, with the appropriate experience for that skill level. Players between 40-100 skill have been moved to 40 skill with appropriate experience. Players with less than 40 Diplomacy skill have not been affected. This repairs issues with players having much too high skill levels and false experience totals, and is in conjunction with the coding fix for experience gain in Diplomacy.

WORLD POPULATION
- Quest: Martok – The Great Escape: The Martok slaves have been changed to normal NPC’s rather than interactive objects. The quest also will no longer break if you should happen to die while on it.
- Okami pups at Ca’ial Brael newbie yard may occasionally be unhappy both before and after being cured
- The quest “Vaelwyn Leaves” is now “Crawler Leaves”
- Some Vaelwyn Contaminators have turned into Contaminated Crawlers. No refund available
- Wood Elf and Raki Transcendants are much easier to break out of their trances. They should now attack properly.
- The quest “The Imperial Poacher” should now give a reward.
- Mailboxes added to Autumnglow Outpost and Jalen’s Crossing
- General Goods Vendor added to Tahean’s Vengeance
- Temple of Dailuk: Something sleeps in the depths of the Caverns of Noztgha. Only the bravest of adventurers dare to pick up the new series of quests at the Beacon of Hafeez al’Azzimat. You may begin these quests once you have completed the series started by Nouro Favah, who sadly has reported his wifes abduction by the local lizardman. Those who have may speak with Archaeologist Palpe Rengoa in the northeast tent.
- The quest “Sensitive Information” is now implemented as it is intended and the beta-only workaround has been removed
- The quest “Outlaws: Rewarding our Heroes” now drops the required quest component as intended
- Halgarad changes:
- Reworded the majority of the starting quests in Halgarad to fix grammatical errors, spelling errors and generally give the quests more in-game flavor. Now it should actually be more interesting that “Hey, you. Yeah, go fetch this.”
- Added directions to all of the starting quests. Now you know to head to the northeast instead of “over there”.
- Fixed several roaming NPCs that had managed to find their way under the world or stuck on large objects like the altar.
- Added travel journal entries for several quests so when you’re out in the middle of nowhere and you look at the dialog that says, “He’s in the house behind me,” you can actually find that house.
- Completely re-worked and fixed “The Passage to Kortella” quest line. You can actually complete the series now.
- Fixed several appearance sets on various NPCs so when you fight them now, they actually have arms and legs.

Bug Fixes:
- Players can now get the sealed parchment they need from the loose haypile in Tursh.
- More travel journal entries (waypoints) will show up correctly in players’ Locations.
- There are now more mailboxes in eastern Qalia, and a couple more in Thestra.
- Signs have been added in Marsh of Peril, fixed in Khal, and added in Qa Riverbank.
- The Natmeg Enos Bunkers are now the Neamsog Bunkers.


GUI
- Fixed a bug causing abilities to not show their remaining recast time when logging in.

On notera le début du nerf du Bloodmage, l'une des classes les plus puissantes du jeu à ce jour, et toujours beaucoup de travail au niveau de la diplomatie

_________________
Belinna chanteuse de Blues 70 Ravitailleuse 43
Kara, Janya, Belinna et Celia, Beta Testeuses sur Vanguard
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