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Update #13 actuellement sur serveur Test
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Isriam
Griffounet


Inscrit le: Dec 16, 2004
Messages: 552
Localisation: Wavre, Belgique

PosterPosté le: Ven Aou 05, 2005 2:03 pm    Sujet du message: Répondre en citant

A première vue, seul le changement de nom de famille m'embête :/

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Mère Fouettard


Inscrit le: Jun 10, 2005
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PosterPosté le: Ven Aou 05, 2005 2:53 pm    Sujet du message: Répondre en citant

Bah personne ne t'oblige à le changer Sourire



Et puis si tu prends quelqu'un d'un peu volage (au hasard, Malou par exemple Moquerie ) qui voudrait divorcer et se remarier toutes les semaines, ça peut être utile. Moquerie

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Maloukah
Avorton Griffon


Inscrit le: Dec 22, 2004
Messages: 75
Localisation: Willow Wood

PosterPosté le: Ven Aou 05, 2005 3:50 pm    Sujet du message: Répondre en citant

Se marier???? Choqué Choqué

Euh çà veut dire prendre des engagements et tout çà???? non non je préfère garder mon nom de jeune fille Rouler des yeux

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Mère Fouettard


Inscrit le: Jun 10, 2005
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PosterPosté le: Ven Aou 05, 2005 3:53 pm    Sujet du message: Répondre en citant

Maloukah wrote:
non non je préfère garder mon nom de jeune fille Rouler des yeux



Sacrément poilue comme jeune fille Très content

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Isriam
Griffounet


Inscrit le: Dec 16, 2004
Messages: 552
Localisation: Wavre, Belgique

PosterPosté le: Ven Aou 05, 2005 4:23 pm    Sujet du message: Répondre en citant

Songe wrote:
Bah personne ne t'oblige à le changer Sourire



Et puis si tu prends quelqu'un d'un peu volage (au hasard, Malou par exemple Moquerie ) qui voudrait divorcer et se remarier toutes les semaines, ça peut être utile. Moquerie



Non, non, ce n'est pas ça, mais ça va encourager les changements de noms toutes les semaines (pas pour tout le monde, ok), et je trouve que ça fragilise la cohérence du monde Sourire



Mais bon, rien de grave non plus, et le reste a de plus l'air prometteur Sourire

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Mère Fouettard


Inscrit le: Jun 10, 2005
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PosterPosté le: Ven Aou 05, 2005 4:27 pm    Sujet du message: Répondre en citant

On verra bien mais je pense qu'en général, les gens sont attachés à leur nom de famille, qu'ils trainent souvent depuis plusieurs mmorpg, donc je suis pas sure qu'ils changeront de nom comme de chaussette. Sourire



Enfin moi j'en n'ai pas comme ça le problème est réglé. Moquerie

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Maloukah
Avorton Griffon


Inscrit le: Dec 22, 2004
Messages: 75
Localisation: Willow Wood

PosterPosté le: Ven Aou 05, 2005 4:28 pm    Sujet du message: Répondre en citant

Songe Coeurardent ...

Ca sonne bien note Rouler des yeux Clin d'oeil

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Mère Fouettard


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PosterPosté le: Ven Aou 05, 2005 4:42 pm    Sujet du message: Répondre en citant

Maloukah wrote:
Songe Coeurardent ...



Ca fait un peu culcul quand même. Moquerie

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Maloukah
Avorton Griffon


Inscrit le: Dec 22, 2004
Messages: 75
Localisation: Willow Wood

PosterPosté le: Ven Aou 05, 2005 4:44 pm    Sujet du message: Répondre en citant

Pas grave Songe, tu seras ma Praline Clin d'oeil

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Ysah
Jeune Griffon


Inscrit le: Dec 22, 2004
Messages: 1113
Localisation: Qeynos Harbor

PosterPosté le: Ven Aou 05, 2005 6:09 pm    Sujet du message: Répondre en citant

Maloukah wrote:
Pas grave Songe, tu seras ma Praline Clin d'oeil



looool ^^

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PosterPosté le: Ven Aou 12, 2005 1:26 am    Sujet du message: Répondre en citant

Troisième partie de l'update #13 sur le serveur Test





*** Headlines ***



- You can now turn off combat numbers above your target's head!





*** Enhanced Persona Window ***



- The scrollbar in the Factions tab of the Persona window should now function properly. Factions are now sorted in order from worst to best. Negative factions should now be more obvious.

- The zone you are bound in will appear correctly in the Persona window if you have not rebound from the default home point.





*** Gameplay ***



- Eating and drinking now work correctly when stunned.





*** Zones and Population ***



- A portion of the downtiered content in the following zones has been changed back to heroic encounters: Antonica, the Commonlands, Nektulos Forest, the Thundering Steppes, the Enchanted Lands, the Feerrott, and Zek, the Orcish Wastes. Examples include the scarecrow fields and Archer's Wood in Antonica; crater areas, griffons, and giants in the Thundering Steppes; and Runnyeye goblins and Nightbloods in the Enchanted Lands.

- Boomba in West Freeport now sells some of his old favorites: Dwarf Pickles, Erudite Pickles, Elf Pickles, Gnome Pickles and Halfling Pickles.





*** Quests ***



- Mender Mossclean will once again speak to you when hailed. She is eager to get back to cleaning ash-covered necklaces!





*** Art ***



- There should no longer be distortion around the outline of characters or objects visible in front of any type of water.





*** Controls, Commands, and User Interface ***



- You can now turn off combat damage and heal numbers above the heads of PCs and NPCs. In the User Interface tab of the Options menu, click the + sign next to Name and Chat Bubble and uncheck "Show overhead combat feedback."

- Item tooltips should update properly if their condition changes.

- You now have the ability to change the color of faction-related chat messages. In the User Interface tab of the Options menu, click the + sign next to Chat Colors.





*** UI Files Updated ***



eq2ui_popup_book.xml

eq2ui_mainhud_persona.xml

eq2ui_specialelements.xml





*** Combat Changes ***



- Triggering Heroic Opportunities using spells and arts that are higher level than the encounter will now produce more potent results. Previously the HO results were capped by the level of the target.

- Items and spells will no longer buff class-specific knowledges (for example, skills such as Paladin and Troubador that used to be named Determined Faith and Ballads).

- Spells and arts with class knowledge buffs will temporarily report a bug in their examine information; this is intentional, so please don't file /bug reports. Items will no long show the buffs listed.

- Any items and spells with class knowledge buffs will have their effects changed to something more appropriate.

- Reduced the chance to be interrupted if you take damage while casting, and increased the effectiveness of focus buffs/debuffs.

- Resurrection effects should now work properly.



Summoned Pets:

- Fighter pets (such as the Tellurian Recruit) should tank and hold aggro better.

- Scout pets (such as the Shadowy Stalker) should do significantly more damage, but take more damage in return.

- Mage pets (such as the Grim Terror) should do roughly the same damage as before, but have less health.

- Dumbfire and swarm pets should do more damage, but have reduced health.



Berserker changes:

- Havoc can once again be cast on group members.

- Battlechant and War Chant no longer require the offensive stance in order to be cast.



Brigand changes:

- Ruse and Trickery can now be toggled off to get up early.

- Baffle Adversaries is now granted at level 31.6.



Conjurer changes:

- Minion's Intervention should heal heal the pet if its death is imminent.

- Taneranthalis' Shuddering Ground is now on the same reuse timer as its parent spell, Tremor.

- Adlam's Frost Shards now functions similarly to its parent spell (Roaring Flames) in that it summons a dumbfire pet to attack the caster's target. It is cold-based instead of heat-based.

- Conjurer's Mark and Conjurer's Signet now display a message when the reduce heat/cold effect is triggered.

- Conjuror's Mark and Conjuror's Signet should trigger correctly in all conditions.



Crusader changes:

- Knight's Stance no longer adds skill to Kite Shield.



Fighter changes:

- Call to Arms had its duration removed and can now be toggled.



Fury changes:

- Barbed Skin and Bristlepelt will no longer report "no eligible target" and will once again do reactive damage.



Guardian changes:

- Call of Command and Call of Protection no longer require the defensive stance in order to be cast.



Inquisitor changes:

- Dregs once again has an icon that can be cancelled, and the spell correctly affects group members.

- Act of Faith will once again proc damage against attackers.

- Coerced Repentance now properly damages and stuns an attacker using a combat art.

- Harrowing Inquest will now return power from the target to the Inquisitor.



Necromancer changes:

- Stench of the Grave now causes the pet to ally with the caster instead of the target.

- Breath of the Unearthed and Accursed Cloud should correctly function as a point-blank area of effect lifetaps.

- Rat Infestation now summons rats of the appropriate level.



Paladin changes:

- Flatedge Twirl now properly heals the group.

- Divine Wrath and Holy Symbol now properly heal group members.



Shadowknight changes:

- Insidious Whisper now displays a maintained icon for the duration of the taunt.



Summoner changes:

- Summoner's Mark now displays a message when the reduce heat/cold effect is triggered.

- Protective Brace should now be obtainable at level 14.changed a skill setting mixup. Should display as a Summoner spell at level 14 (instead of 2Cool

- Summoner's Mark should correctly trigger in all conditions.

- Swarm of Bats again has rank information.



Swashbuckler changes:

- The triggered effect of Feigned Bravado and False Bravado now targets the Swashbuckler.



Wizard changes:

- Westfend's Ice Spear now does cold damage instead of healing.

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Mère Fouettard


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Messages: 3521
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PosterPosté le: Dim Aou 21, 2005 12:50 am    Sujet du message: Répondre en citant

4eme partie de l'update #13 sur serveur test





*** Headlines ***



- Aquatic creatures have been banished from the land!

- Group experience debt has been removed!





*** Experience Debt Changes ***



- There is now a 50% cap for both adventure and tradeskill experience debt. You can no longer accrue more than 50% of your level in experience debt. If you have more than 50% experience debt when you log on after this change, any experience debt greater than 50% will be removed.

- You will no longer share experience debt for the deaths of other members of your group. Only the person in the group who dies will gain experience debt.

- NOTE: This is currently in testing, and may not go to Live servers in its current form. If further changes are needed, they will be made.





*** Fish out of Water ***



- Aquatic creatures will no longer aggro players who are on land.

- If you fight an aquatic creature in the water and flee to the land, the encounter will break.

- Be aware that if you have so much as a toe in the water, feisty water creatures can and will attack you.





*** The Bloodline Chronicles ***



- Vampires now have a chance to leave their incisors behind when slain.





*** Gameplay ***



- When feared or fleeing for their lives, creatures will be less likely to choose the eternal void and more likely to select a real point within the zone to run to.





*** Zones and Population ***



- Landing in Everfrost quite by accident, Dovan Farfall finds himself interested in the peculiar history of these frozen lands. Perhaps you can help him uncover more information.





*** Items ***



- Items now con grey if they are ineffective against opponents of your level, white if you can use them, and red if you can't use them. If you are mentoring down to a lower level, your items will con purple to indicate that their effectiveness has been scaled down.

- Food and drinks now con grey when they are 10 or more levels below the player character's level.

- Recipe scrolls now con grey, white, or red just like other items.

- Item quality should scale more consistently. This should address most issues where Treasured gear was providing more value than Legendary or Fabled.





*** Commands, Controls, and User Interface ***



- The broker window should now properly update your current coin each time you purchase something.





*** Combat Changes ***



- Increasing your Strength now acts as a melee damage bonus and is no longer compared to the target's Agility.

- Increasing your Agility improves your avoidance and no longer mitigates your opponent's Strength bonus.

- Increasing your Intelligence now acts as a spell damage bonus and is no longer compared to the target's Wisdom.

- Increasing your Wisdom improves your resistances to arcane damage types (Heat, Cold, Poison, Disease, Magic, Divine, and Mental) and no longer mitigates your opponent's Intelligence bonus.

- The effectiveness of Strength, Agility, Intelligence, and Wisdom buffs has been increased. The effective cap is set at 10 times the character's level. For example, a level 30 fighter will receive an increasing melee damage bonus up to 300 Strength, while a level 40 wizard will receive an increasing bonus to spell damage up to 400 Intelligence.

- Reactive procs that are triggered when taking damage will now activate properly even if the hit is fully mitigated or warded.

- Defense and Deflection can now be buffed and debuffed across a wider range, making buffs and debuffs to these skills more meaningful.

- The impact of the Parry skill has been adjusted to provide a more meaningful distinction between avoidance-based tanks and mitigation-based tanks.

- Reactive heals, damage shields, and other triggered buffs/debuffs should be applying their effects to the proper target.

- Spell examine information will now show the range at which spells and combat arts can be cast.

- Effects will now display more accurately when examining spell scrolls that your class can't scribe.

- Traits, Tactics, Traditions, and Training spells, abilities, and combat arts have received a pass to ensure that they work correctly with the combat changes.

- Heroic Opportunities have received a pass to ensure that they work correctly with the combat changes.

- Charmed pets should no longer cause you to remain in combat.

- Pets that act as fighters such as the Tellurian recruit have had a reduction in their bonus health and physical mitigation.

- Many spells have been moved around within the level they are granted. In situations where multiple spells were being granted on initial level-up (or same mini-ding), the spells have been evenly distributed throughout the level.

- Charm now shares the same re-use timer as the Coercer's Coerce line and the Illusionist's Persona Split line.



Summoned Pets:

- Your pet should no longer attack (unprovoked) a previous encounter if you yelled for help while fighting that encounter.

- Pets will now automatically defend their owners if they are idle and "Protect Me" is emabled, even if their owner was the first to strike the target.



Mage changes:

- Word of Force now shares re-use timer with the base Mage damage spell lines (Lightning Burst etc.)



Summoner changes:

- Pelting Earth and Bludgeoning Earth now have appropriate upgrades available at merchants and as treasure drops.



Enchanter changes:

- Blink now has a reduced radius of effect and an added a warning in the description to indicate that this can aggro non-hostile mobs within the area of effect.



Conjurer changes:

- Spiked Earth now has appropriate upgrades available at merchants and as treasure drops.



Illusionist changes:

- Intensity and Dynamism should now function correctly.

- Construct of Logic now shares a reuse timer with Construct of Order.



Wizard changes:

- Plasma Strike now has appropriate upgrades available at merchants and as treasure drops.

- Mail of Frost now has a snare and aggro reducing reactive in lieu of the damage reactive.

- Coldshield, Chillshield, and Frostshield are now correctly named in the knowledge book.

- Frostbound Gift and Icebound Gift will now harm your target when they proc.

- Benumb and its line of spells now do damage instead of healing the target.



Warlock changes:

- Abhorrent Gift and its line of spells now properly consumes a nil crystal when cast.

- Aura of Darkness and Aura of Emptiness should now function correctly.



Ryan "Blackguard" Shwayder

_________________
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Mère Fouettard


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Messages: 3521
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PosterPosté le: Sam Aou 27, 2005 11:00 pm    Sujet du message: Répondre en citant

5eme partie de l'update #13





*** Headlines ***



- Encounter locking restrictions have been relaxed.

- You can now resurrect players that are outside of your group!

- Roleplayers rejoice! You can now use a ` or ' in your last name!





*** Encounter Locking Changes ***



- Encounter locking restrictions have been relaxed for non-raid encounters.

- Raid encounters should continue to behave exactly as before with the previous encounter locking rules.

- Non-raid encounters have been changed as follows:

- There are no longer lock icons on you or your enemies.

- The first group or person to attack a creature will receive any reward it grants upon death, including loot and experience.

- Other players can assist in your fight by damaging your enemies or healing you.

- You will receive a reduced XP reward if your group contributes less than 50% of the damage needed to kill something.

- You can change group options and add/remove people from groups while fighting (note that fighting raid encounters still prevents this).

- Damage credit is correctly tracked if you add people helping you to the group before something dies.

- Any faction increase or decrease the creature grants will be applied to everyone the creature hates when it dies.

- If you prefer to keep outside players from assisting or interfering with the fight, you can use the /lock command. /lock will lock the targeted encounter if the user of the /lock command is a member of the group that first engaged the encounter.





*** Resurrection Changes ***



- Resurrection can now be cast on a player who is not a member of your group.

- If someone attempts to resurrect you, a dialog box will appear and requires confirmation before you are resurrected.





*** Last Name Changes ***



- Your last name can now be divided into two parts using either a ` or a '. Roleplayers rejoice!

- Any letter you put after the ` or ' will be capitalized automatically.

- You can now clear your last name using the /lastname command with no arguments.





*** Gameplay ***



- Players in groups will no longer be prevented from harvesting if their group is in combat. Characters will not be able to start a harvesting attempt if they are currently the main target of an aggressive creature.





*** Zones and Population ***



- A portion of the downtiered content in Antonica and the Enchanted Lands modified for both soloers and groups. For example, there is a new area in the Enchanted Lands with downtiered Briarpaw bears, a new soloable route to Blackburrow has been uncovered in Antonica, and some solo encounters have been moved from around Caltorsis in Antonica to a nearby location.





*** Quests ***



- Leelee Brewbubble has found the remnants of an apothecary's recipe book. Help her collect the components she now needs in Zek, the Orcish Wastes.





*** Items ***



- Mounts are now lore items, so you can only have one of each type of mount.





*** Tradeskills ***



- Rare Legendary harvested items will now be obtained much more frequently.





*** Housing ***



- You must now type in your character's name to relinquish a home.





*** Commands, Controls, and User Interface ***



- A new tooltip system has been introduced that provides more pertinent information to you at-a-glance.

- Tooltips can be adjusted via Options > User Interface > Tooltips

- When using a skin without the new tooltip controls, the game will open a dialog box to let you know what's wrong and will no longer crash the client.

- Quests now indicate if they are epic or heroic.

- Mitigation in the Persona window now shows a value instead of a percent.

- A clock window has been added that displays both Norrathian and real-world time when moused over. It can be toggled open and closed with by typing Alt+C.

- Factions names are once again visible on the Factions tab of the Persona window.

- Abilities sent via chat links will now work correctly.

- Books can now contain more text.





*** UI Files Updated ***



eq2ui_mainhud_person.xml

eq2ui_popup_book.xml

eq2ui_mainhud_persona.xml

eq2ui_specialelements.xml

eq2ui_windowelements.xml





*** Combat Changes ***



- Common NPCs should be less likely to use spells and arts that incapacitate the player (i.e. stuns, interrupts, stifles).

- You can now stand up to recover after feigning death using either the /stand command or hotkey.

- NPCs will now space their spells and combat arts out more evenly, making it so the beginning of the fight will not be considerably more difficult than the remainder of it. Previously, a creature would often use all of its power very early on during combat.

- The way stamina and other attributes affect max health and power has been adjusted for both PCs and NPCs. In some cases they went up slightly, some stayed the same, and some went down slightly. Player characters will not notice as much of an effect as NPCs. Most NPCs, especially those above level 30, decreased in hitpoints.

- The power costs of spells and arts have been adjusted so that higher-level spells will provide more efficient damage, taunting, and healing than lower-level spells in the same line.

- Buffs should once again remain correctly after zoning.

- The number of levels your target will fall within a given con color range have been adjusted.

- Levels 1 to 19: 2 levels per color

- Levels 20 to 29: 3 levels per color

- Levels 30 to 39: 4 levels per color

- Levels 40 and higher: 5 levels per color

- Note: At levels 10 and below, there is only 1 level of green con.

- The challenge presented by an opponent should scale more smoothly from one con color to another. The difference between an opponent that is white con and one that is blue or yellow should no longer be as drastic.

- New spells and arts will no longer be awarded at mini-dings (10% XP points within a level). Instead, all spells and arts for a given level will be granted at the beginning of that level.

- Healing spells have been rebalanced. Direct heals (both single-target and group) now have more differentiation among subclasses. Each subclass of Priest has different advantages:

- Inquisitor: Slightly higher efficiency than most instant heals, best repeat spell healing amount for instant heals, fastest reuse timers.

- Templar: Larger heal for increased power cost, less time consumed spent casting heals.

- Warden: Highest efficiency of all heals, best repeat spell healing amount (regen effects from all lines stack).

- Fury: Fastest healer, strong initial burst healing.

- Mystic: Same efficiency as the Inquisitor but slightly longer reuse timers; each heal adds a minor max health increase which allows "overflow" health for the target (health increase from all lines stack).

- Defiler: Matches the potency of Templar heals, but sacrifices some health to defray the overall power cost.

- Summoned pets should once again follow the caster when he or she zones.

- Bard and Enchanter power regeneration songs and spells will now stack with each other.

- When a spell chains to another spell that uses special casting conditions, they should no longer show as "Under Certain Conditions" in the spell examine window. Some conditions have had details added, and others have temporarily been replaced with "Special: See Description."

- Aggressive creatures that disengage while chasing a player should not immediately re-aggro that player.

- Racial vision modes no longer consume power when used.

- Spells that cause damage upon power use (e.g. Despotic Mind) should now correctly report damage caused by the spell.

- You will no longer run faster than normal if encumbered and invisible or sneaking.

- If you use an area-of-effect spell or combat art on a mesmerized NPC, it will now affect it appropriately.

- Charmed NPCs who normally patrol an area should now correctly follow their master.



Training changes:

- Every ten levels (level 10, 20, 30, 40, 50, and 60) you can now choose from a list of four spells or arts to upgrade to Master II quality.

- This replaces the previous Training abilities, which have been removed from your Knowledge book.



Feign Death changes:

- Maintained spells and pets are no longer cancelled on a successful feign.

- You cannot issue commands to your pet while feigned, though you can still bring up a list of commands.

- You cannot gain adventure experience while successfully feigned.

- If feign fails, you now receive a "fallen to the ground" message.



Bard changes:

- Bards now receive the following upgrades to Pathfinding: Selo's Accelerando (level 13), Selo's Rhythm of Speed (level 27), and Selo's Accelerating Chorus (level 41). Each song upgrades the run speed granted, but the songs do not stack.



Berserker changes:

- Screaming Fury and Destructive Rage can be toggled on and off.



Bruiser changes:

- Bruisers no longer need to be weaponless to use Storming Fists.

- Fire Stance can once again be canceled via the maintained spell window.

- The level 50 Training choice for Ignore Agony should now scribe properly.



Coercer changes:

- Discomfiting Gaze is now granted at level 36 instead of level 33.

- Ravaged Psyche is now granted at level 50 instead of level 45.



Defiler changes:

- Devitalizing Chant can once again be cast on encounters.



Fury changes:

- The proc portion of Bloodlust should once again land on the recipient of the buff.



Guardian changes:

- Ferocious Charge should no longer heal the guardian's target.

- Do or Die and Return to Battle can now be toggled on and off.



Illusionist changes:

- Dynamism should now have a 20% chance to proc.



Monk changes:

- Monks no longer need to be weaponless to use Shocking Hand.



Mystic changes:

- The target of the Path of the Grey resurrection spell is now summoned to the Mystic.



Necromancer changes:

- Siphon Vitae has been removed.



Paladin changes:

- The upgrade to Devout Sacrament received at level 54 is now named Ardent Sacrament.

- Crusade can now be toggled.

- Unflinching Conviction is now a more appropriate upgrade to the spell line.

- Unyielding Convention and Ancient Wrath are now classified as Combat Arts.

- Celestial Judgement is now classified as a Spell.



Shadowknight changes:

- Insidious Whisper should no longer heal the shadowknight's target.

- Destructive Slam will now appear in the maintained spells window.



Templar changes:

- Salvation will once again heal and increase physical resistance of an ally when they receive a killing blow.



Troubador changes:

- Selo's Song of Travel has been removed.



Warden changes:

- Essence of the Kodiak can now be toggled.

- Nature's Reprieve will once again heal and increase the wisdom of an ally when they receive a killing blow.

- Silver Slyph can now be upgraded properly.



Warrior changes:

- Battle Tactics can be toggled on and off.



The level at which you gain the following spells has been corrected:

- Coercer: Mesmerize

- Defiler: Baleful Efflux

- Defiler: Abominus

- Defiler: Ruinous Imprecation

- Fury: Retaliate Arcana

- Fury: Predatory Salve

- Fury: Fierce Rousing

- Fury: Bristlepelt

- Fury: Ferine Elixir

- Fury: Ferocity of the Eel

- Fury: Dooming Swarm

- Inquisitor: Faithful Ministration

- Inquisitor: Zealot's Conviction

- Inquisitor: Stinging Penance

- Inquisitor: Digression

- Inquisitor: Purifying Flames

- Inquisitor: Resurgence

- Inquisitor: Condemn

- Mystic: Spiritist's Salve

- Mystic: Rejuvenating Chant

- Mystic: Accordant Spirits

- Mystic: Howl of the Ancients

- Mystic: Ancestral Aegis

- Shaman: Grey Wind

- Shaman: Totemic Aid

- Shaman: Cold Wind

- Warden: Sylph



===========================

Steve Danuser, a.k.a. Moorgard

Game Designer, EverQuest II

_________________
Songe, Warden 60 - Caelia, Charpentière 62 - Lacrymosa, Cuisinière 62 - Leelig, Envoûteuse 39 - Elégie, Chante-Sorts 16 - Parchemina, Gardienne du Savoir - TOUTES A LA RETRAITE
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Songe
Mère Fouettard


Inscrit le: Jun 10, 2005
Messages: 3521
Localisation: Québriac (35)

PosterPosté le: Ven Sep 02, 2005 12:09 pm    Sujet du message: Répondre en citant

6eme partie de l'update #13 sur serveur Test





*** Dueling ***



- Challenging another player to a duel with the /duelbet command now brings up a wager window.

- You may put items or coin into the window. Once accepted, the duel begins. The winner of the duel will gain any items and coin that the loser had put into the wager window.

- The wager window follows the same rules as the trade window: No Trade items are not allowed, etc.

- As long as the player is killed by their dueling opponent, the loser of a duel will be left with 1 point of health. No shard will be dropped, and no XP debt or item damage will result. Neither harmful nor beneficial spell effects will be dropped as a result of losing the duel.

- You can engage NPCs while in a duel. If someone in a duel is killed by an NPC or the effects of something outside the duel (such as a DoT), they will be declared the loser and take a normal death with all the penalties associated with it.





*** Tradeskills ***



- The number of fuel needed in Cerulean Ink has been adjusted from 5 on the Alchemist recipe and 2 on the Apothecary recipe to 2 on the Alchemist recipe and 4 on the Apothecary recipe.





*** Commands, Controls, and User Interface ***



- The title screen backdrop has new artwork.

- Hitting the Tab key will no longer target player pets.

- Tooltips on spells and abilities in a hotbar now default to showing their effects data rather than the prose description.

- The tooltip for the clock window will now appear.

- UI modders: Shadowstyle color can now be set through dynamic data system to better support use of greyscale shadow styles.





*** UI Files Updated ***



eq2ui_mainhud_clock.xml

eq2ui_commonelements.xml

eq2ui_specialelements.xml

Ueq2ui_loginscene.xml

eq2ui_textstyles.xml





*** Encounters ***



- If an NPC other than a pet or charmed mob does more than 50% of the total damage to an encounter, that encounter will no longer reward coin or XP.

- Overmatch icons no longer display for non-epic encounters.

- If an encounter will give you no reward due to the new encounter rules, its name will turn grey. This lets you know that you will gain no loot or experience for defeating the encounter.

- The /yell command will break an encounter (restoring out-of-combat regen and movement buffs) whether or not is was explicitly locked via the /lock command.





*** Combat Changes ***



- Any spells that increase or decrease skills are now more effective.

- Melee auto-attack and combat arts now process the strength bonus properly and should be noticeably higher.

- Examining your damage range on a weapon will now take into account any buffs on your character. However, the damage rating of a weapon is determined by its base damage, not your buffed damage potential.

- The spell damage bonus from intelligence has been reduced for both player characters and NPCs.

- The base avoidance on tower and kite shields has been reduced from 20% to 15%.

- Epic encounters now have greater health and power pools. They had been unintentionally weakened through some previous changes. They still have less health and power than they do on the live servers.

- Brawlers can now only riposte frontal attacks. They continue to parry and deflect attacks from behind them.

- Brawlers/Monks/Bruisers now have slightly higher base health and slightly lower base power than Warriors/Guardians/Berserkers.

- Damage done by pets should now be properly attributed to the pet's owner.

- Certain maintained single-target buffs can now be cast on players outside the caster's group. However, the caster must remain within range of the target player for the buffs to remain active.

- Hostile enemies will now attack sooner if you come within their aggro range. They were being a bit lazy.

- There should now be spell scrolls for all upgradeable spells.



Training Abilities

- New Training selections are available beginning at level 14 and will be offered every 10 levels thereafter.

- Previous Training spells have been removed. Players will need to select new Training choices.



Racial Traits

- The descriptions of Racial Traits that increase resistances now more clearly indicate that the percentage gained is against a target of the character's level.

- Cold Retribution now has a 30-minute reuse timer to match that of other Racial Traits.



Berserker changes:

- Vision of Madness is now a self-only haste and damage buff at the cost of health over time.

- Berserkers gain Open Wounds, a short-duration buff that turns all of their melee damage into AoE attacks.

- Infuriate can now be toggled.

- You can now find Adept I and Master I Infuriate scrolls throughout Norrath.



Bruiser changes:

- Bruisers now gain a single-target fear spell line: Instill Doubt at 30 and Instill Panic at 50.

- The final upgrade to the Intimidate line is now called Unnerve.

- Sonic Fists now has a minimum range of 10 meters. Its maximum range remains 30 meters.

- The range of Sonic Fists has been adjusted, and use of the art should no longer trigger a loading screen.

- Resolute Will now dispells Magic and Divine e+ffects like the previous spells in the line.

- Battle Fury and Battle Lust will now give the intended increases to both strength and agility.



Crusader changes:

- Vigor of Trust now increases both strength and wisdom.



Defiler changes:

- Baleful Countenance, Sinister Countenance, and Malefic Countenance are now single concentration point self buffs that grant increased intelligence, a spell proc and see invisibility.



Druid changes:

- All forms now cost just a single concentration point.



Fury changes:

- Peerless Predator, Transcendent Predator, and Incomparable Predator are now single concentration point self buffs that grant increased stamina, agility and see stealth.



Mage changes:

- Bind Sight will now allow the caster to see through their target's eyes.



Monk changes:

- The monk healing line of spells now dispell hostile Disease and Poison effects.

- Monks gain Tsunami, an ability that will allow the Monk to automatically riposte attacks from the front.



Mystic changes:

- The reuse timers on Prophetic Guard, Prophetic Shield, and Prophetic Aegis have been reduced to 2 minutes.

- Ursine Elder, Ursine Oracle, and Ursine Prophet are now single concentration point self buffs that grant increased strength, health and see stealth.



Priest changes:

- Group resurrection spells can now be cast on other groups in your raid. The recast timers for these spells been increased to 10 seconds.

- The Greater Resurrection spells granted to priests at level 50 can no longer be used on players outside of the group or raid.



Paladin changes:

- Pious Belief and Crusade now increase both strength and wisdom.



Shaman changes:

- All forms now cost just a single concentration point.



Summoner changes:

- You can again cast buffs on pets.



Templar changes:

- Shielding Faith is now a maintained buff and should show the appropriate maintained icon.

- The reuse timers on Protective Faith, Shielding Faith, and Aegis of Faith have been reduced to 2 minutes.

- Salvation will once again heal and increase physical resistance of an ally when they receive a killing blow.



Warden changes:

- Benison of the Wild can now be toggled.

- The reuse timers on Favor of the Untamed, Praise of the Untamed, and Exhaltation of the Untamed have been reduced to 2 minutes.

- Dust Storm and Sand Storm now correctly affect the target opponent.

- Protector of the Forest, Warden of the Forest, and Steward of the Forest are now single concentration point self buffs that grant increased focus, trauma mitigation, and see invisibility.

- Protecting Grove will now heal group members correctly.



Ryan "Blackguard" Shwayder

_________________
Songe, Warden 60 - Caelia, Charpentière 62 - Lacrymosa, Cuisinière 62 - Leelig, Envoûteuse 39 - Elégie, Chante-Sorts 16 - Parchemina, Gardienne du Savoir - TOUTES A LA RETRAITE
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Mandorallen
Griffounet


Inscrit le: Mar 7, 2005
Messages: 463
Localisation: Hautes-Pyr鮩es

PosterPosté le: Ven Sep 02, 2005 12:13 pm    Sujet du message: Répondre en citant

Tu crois vraiment qu'on va lire tout ça? Rouler des yeux Clin d'oeil

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