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[Test] Update #12: 13-Jul-05
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Songe
Mère Fouettard

Inscrit le: Jun 10, 2005
Messages: 3521
Localisation: Québriac (35)
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Posté le: Jeu Jui 14, 2005 12:22 pm Sujet du message: [Test] Update #12: 13-Jul-05 |
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Voici les notes du futur live update # 12 qui est actuellement sur le serveur Test:
*** Headlines ***
- Change your bind point to anywhere in your home city!
- Invite other players into groups, raids, and guilds when they aren't in the same zone!
- Sort your quests by the current zone for each quest step!
- Earn experience for your guild by collecting status loot!
- Learning tradeskills is made even easier with new artisan quests!
- Gain coin and better loot from defeating creatures!
- Guilds no longer lose status when members leave!
- Add a new hotkey to toggle between your two most recent targets!
- Lots of user interface tweaks and improvements!
- The quest completion ding is back!
- Mysterious activities around the mines of Norrath introduce our latest live event!
*** Change Your Bind Point ***
- You may now complete a quest that gives you the ability to set your bind point to any location in your home city.
- Citizens of either Qeynos or Freeport can undertake the quest to gain this ability.
- Those seeking this new way to bind themselves to their hometowns need only learn the secret from either Ethurien in Antonica or Heilanna in the Commonlands.
- After you gain the ability to bind yourself to a new location, your Call of Qeynos or Call of the Overlord spells will return you to that spot.
- You can change your bind point as often as you like, to any location in your home city itself.
*** Cross-Zone Invites ***
- You can now invite other players into your group, raid, or guild regardless of whether or not they are in the same zone you are.
- To invite a player outside your current zone into your group, enter the "/invite X" where X is the name of the potential group member.
- When you receive an invitation to group, the confirmation window will display the name of the zone where the player inviting you is located.
- Commands such as /makeleader now work across zone lines as well.
- Guild commands such as promotions now work across zone lines.
- You will now be able to see the Health and Power of group members who aren?t in your zone. Updates to their stats will occur every few seconds.
- The tooltip for group members now shows which zone they are in.
*** Quest Journal Sorting ***
- You can now sort your quest journal according to the current zone for quests rather than the quest type or starting zone.
- For instance, if you are working on a quest you received in Antonica and the next step takes you to the Thundering Steppes, you can sort your quest journal by current zone and that quest will be listed under "The Thundering Steppes."
- To use this feature, just click the drop-down menu at the top of the quest journal. Change from the default of "Sort by Category" to "Sort by Current Zone."
- Note: When using this feature, some quests will be lumped together under "Unknown." This is because we are still in the process of assigning current zone information to some of our thousands of quests. There is no need to file a bug report or petition about such quests, as we will be adding that information in the near future.
*** Status Loot ***
- In addition to completing writs that are assigned to you by city NPCs, you can now earn guild status by turning in new kinds of dropped items.
- Many of the NPCs around Norrath now have a chance to drop items that the major political factions in each of city are after. Be on the lookout for these new types of Scrying Stones, Amulets, Sealed Documents, and Relics. There are different varieties of each of these items for each level range.
- You can sell these new items to the same NPCs that assign writ quests. This is a whole new way to increase your guild level and personal status.
*** Artisan Quests ***
- We have introduced a series of quests for new players to better explain how to become an artisan and to help them decide which style of crafting they prefer.
- Examining the note given to new players by Assistant Dreak on the Isle of Refuge (or obtained when they leave the island) will now grant a quest leading them to their tradeskill society.
- Once inside, budding artisans will be guided through the steps of making many different types of items. This will explain the benefits of each of the crafting classes.
- New players will learn how the crafting process works, plus earn tradeskill experience and cash through these quests.
- Completing the quest series provides a tunic that gives bonuses to artisan skills and will make the crafter a citizen of their home city if they haven't become one already.
*** Loot Improvements ***
- Sentient creatures now have a chance to drop coin when you defeat them.
- Various forms of wildlife will drop damaged pelts or hides.
- Creatures no longer drop random body parts and other gross items as loot. Who wants to pick up skulls or clumps of maggots anyway?
- Some creatures drop loot items that can be used in tradeskills. If an item can be used in crafting, examining it will explain how.
*** Guilds ***
- Guilds no longer lose status or levels when a patron leaves the guild or ceases to be a patron. Thus, guilds never lose the levels they have already earned.
- Guild levels are now capped at 30. Additional guild experience cannot be earned until the guild level cap is raised.
- There was a bug causing many guild levels to show as one less than they really are. This is now fixed, thus guilds may notice their level increase by one.
- You can now (for a 5 silver fee) send an in-game mail message to every member of your guild. Address your mail to ?guild.? You cannot attach items to the mail, and you can only send messages to the guild of which you are a member. Guild leaders can decide which ranks have permission to send guild mail.
- You will no longer be able to complete two guild writs at the same time by killing the same NPC.
- You can now receive a new tradeskill writ every 20 minutes instead of every 30 minutes.
- The Tradesman gear bought from the City Merchants is now wearable by all classes.
*** Mysteries in the Mines ***
- Pale rat-like creatures, similar to ratonga but smaller, have been spotted in and around various mines in places like the Commonlands, Antonica, and the Orcish Wastes.
- Rumors abound of ancient artifacts these beings may be seeking.
- The creatures are said to be in the employ of some greater, more sinister power.
- Qeynos residents can find out more information from Pearl Honeywine in Qeynos Harbor, while Freeport citizens can learn details from Mareva D'iniv in North Freeport.
- The quests will lead you to different destinations depending on your level range.
- The quest for high-level players will lead them to a highly challenging new single-group dungeon instance. This zone will remain available even after the live event has been completed.
*** The Splitpaw Saga ***
- If you previously earned the trust of the gnolls in the "A Darkened Shard" quest but deleted or sold your shard, you will now be able to purchase another shard from Gumgullet in the Splitpaw Den. If you deleted the "A Darkened Shard" quest in attempting to acquire the shard again, the "earning the trust of the gnolls" stage of the quest should now update when you zone into the Splitpaw Den.
- To avoid confusion, "a glowing azure shard" with the Buoyancy effect is now named "a luminous azure shard." The version of "a glowing azure shard" with the Return to Splitpaw spell has not been changed.
*** Gameplay ***
- Food and drink effects will no longer disappear if you revive in a zone other than the one in which you died.
- NPCs were not properly receiving their innate spell effects (such as see invisible) when they spawned, although they did receive these abilities if they were engaged and reset for any reason. These NPCs will now have their innate abilities present when they arrive in the world. As a result, some creatures will now see invisible (or be invisible, for that matter) that didn't seem to before.
*** Zones and Population ***
- Certain instanced zones now have limitations on the maximum number of players that can be inside them at any one time. Any player characters who enter the zone and exceed that maximum will be kicked out to the parent zone after 20 seconds. Characters about to be removed from the zone will receive a warning that this will happen. If a different player leaves instead, the first player will be notified that they will no longer be removed from the zone.
- Guard NPCs should no longer go on a zone-wide killing spree after attacking a single target.
- Skulkers in the Forest Ruins no longer flee when low on health.
- Forest Flares in Nektulos Forest now have a new appearance.
*** Epic Encounters ***
- The area-of-effect range of large creatures now matches the range in which you can hit them.
- Most instanced epic raid zones now only allow the intended number of players inside. Anyone who exceeds this number will be kicked out of the zone after 20 seconds.
*** Quests ***
- The quest reward window is no longer blocked when you have character advancement options available every two levels.
- Heritage quests can be deleted from your journal, and now fall under the 50-quest maximum.
- Charly Ashlash in Lavastorm is no longer attackable, and thus no longer needs to hide from those scary adventurers.
- Priest Kelian will no longer offer the priest class quest to level 20+ priests that hail him. In addition, Kelian had decided to dress in a more priestly manner.
*** Items ***
- Stacks of arrows will no longer unequip and end up in your inventory when zoning or logging in.
*** Spells and Combat Arts ***
- The Apprentice IV version of the Swashbuckler's Gibe ability now has the proper effect.
*** Tradeskills ***
- The recipes for creating primary interim components using Apothecary, Geomancy, Timbercraft, and Weaving which required 10 fuels now require 2.
- You should now be able to complete and advance in quests to make Middling Thirst for Blood.
- The Yew Fighting Baton recipe now uses woodworking reaction arts instead of weaponsmith reaction arts.
*** Controls, Commands, and User Interface ***
- You can now assign a key to toggle between your two most recent targets. To set a key, open the Options menu and click the Controls category, then click the plus sign (+) next to Targeting Keys. Click the box next to "Select Previous Target" and choose which key you'd like to use.
- The Raid window now correctly shows when raid members are dead.
- Mentoring information now fits properly in the Raid window.
- Typing /raid_who will send a list of all raid members to the chat window.
- Mousing over a bag in your inventory now lists the contents of that bag in the tooltip.
- Bags in your inventory now say "Open" if you have them open.
- Locking a hotkey window will now prevent you from dragging hotkey icons from it.
- Stats and resistances now show up properly when examining an item that you aren't wearing.
- The Skills window now displays the Tracking, Fist, and Poisoning skills.
- Examining a weapon now lists its damage type (slashing, crushing, or piercing) under the Skill heading.
- Examining a piece of armor now shows whether it is Cloth, Leather, Chain, or Plate armor.
- Hitting a function key a second time will now target that character's pet. For example, hitting F2 once will target that group member. Hitting F2 again will target that player's pet.
- The Maintained Spells window is now much more informative about each spell's target. Mousing over an icon will show "Self" as the target if the spell is cast on you, "Pet" if the target is a pet, "Group" if it is a group spell, and the name of the target if it is someone other than yourself.
- Tooltips now update properly to show the number of charges remaining on an item.
- Group members are now visible on your map even when you haven?t journeyed to that area of the zone yet and the map only shows black.
- The parental control timer now gives you multiple warnings before you are logged out.
- Scholar and spellcasting headings now show up properly in the Skills window.
- Double-clicking the quest helper window when it displays a quest update will now open the quest journal to the updated quest instead of the currently selected one.
- You can now show a time stamp on each line of text that appears in the chat window. To enable this feature, open the Options menu and click the User Interface button, then click the plus sign (+) next to Chat Window. Check the "Show chat message time" box.
- Bag labels will now persist when you zone.
- If you are typing a line of text and hit a movement key to run away from something (causing "wwwwwwwwwww" to appear in your chat line, for example), your character will soon begin running forward and the repeated character will be removed from the chat line.
- Bag windows are no longer resized when window positions are reset.
- UI modders will be pleased to find that group dynamic data now works properly. Mod away!
*** Audio ***
- Completing a quest once again triggers a nice little congratulatory jingle.
- Completing a heritage quest triggers a special sound that should be familiar to EQ veterans.
*** UI Files Updated ***
eq2ui_popup_bug.xml
eq2ui_mainhud_skills.xml
eq2ui_gamedata.xml
Message Edited by Blackguard on 07-13-2005 09:24 PM
===========================
Steve Danuser, a.k.a. Moorgard
Game Designer, EverQuest II
_________________ Songe, Warden 60 - Caelia, Charpentière 62 - Lacrymosa, Cuisinière 62 - Leelig, Envoûteuse 39 - Elégie, Chante-Sorts 16 - Parchemina, Gardienne du Savoir - TOUTES A LA RETRAITE |
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Songe
Mère Fouettard

Inscrit le: Jun 10, 2005
Messages: 3521
Localisation: Québriac (35)
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Posté le: Jeu Jui 14, 2005 12:33 pm Sujet du message: |
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Plein de nouveautés dans ce futur patch !
Pour les guildes, je retiens 2 choses:
- elles ne perdent plus de SP quand un patron déguilde ou cesse d'être patron
- on pourra gagner des SP en lootant des objets
Par contre, on ne pourra plus valider deux CT qui demandaient de tuer les mêmes mobs en même temps (adieu les 2 quêtes de pionniers Aprevents qui ding en même temps snif).
Autre truc sympa: on pourra changer son point de bind et recaller où on veut dans la ville, après avoir fait une quête. Sympa pour ceux qui n'habitent plus dans leur ville natale.
On pourra aussi inviter dans un groupe et surtout dans la guilde des persos qui ne sont pas dans la même zone que nous. Très pratique !
Autre truc pratique: on pourra trier les quêtes par zone plutôt que par type.
Sinon à noter pour ceux qui débuteraient en artisanat: il y aura de nouvelles quêtes pour faciliter la compréhension du système d'artisanat (chose pas toujours facile quand on débute  ).
Un nouvel event à venir en relation avec les mines du jeu.
Et plein d'autres petits trucs. 
_________________ Songe, Warden 60 - Caelia, Charpentière 62 - Lacrymosa, Cuisinière 62 - Leelig, Envoûteuse 39 - Elégie, Chante-Sorts 16 - Parchemina, Gardienne du Savoir - TOUTES A LA RETRAITE |
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Songe
Mère Fouettard

Inscrit le: Jun 10, 2005
Messages: 3521
Localisation: Québriac (35)
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Elmereth
Magical Girl

Inscrit le: Apr 11, 2005
Messages: 1068
Localisation: Willow wood
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Posté le: Jeu Jui 14, 2005 1:08 pm Sujet du message: |
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Songe wrote: |
Enfin ceci dit, c'est pas une raison pour vous mettre tous à déguilder hein ! |
*Une petite goutte de sueur perla sur le front de Songe* 
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Volna
Miss Nutella

Inscrit le: Dec 9, 2004
Messages: 764
Localisation: Atelier haute-couture
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Posté le: Jeu Jui 14, 2005 1:19 pm Sujet du message: |
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Songe wrote: |
Plein de nouveautés dans ce futur patch !
Pour les guildes, je retiens 2 choses:
- elles ne perdent plus de SP quand un patron déguilde ou cesse d'être patron
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je me demande si ça va pas provoquer des petites ruses : par exemple avant de completer une QH par plusieurs patrons , le quilde leadeur laisse que 12 patrons, de cette façon les QH completés apporteront le max des SP (car je rappele que le nombre de SP apporté par un patron = nombre de SP gagné par lui divisé par nombre de patron), une fois la QH completé guilde leaudeur remet les autres patrons.
Enfin c'est juste une idée , je ne sais pas comment ça va fonctionner réelement 
_________________ Volna Warden 60, Tailleur 70
Volina Sorcière 70, Cuisinière 54
Snejina Envouteur 25 |
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Mère Fouettard

Inscrit le: Jun 10, 2005
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Jamis
Grand Chatounnet

Inscrit le: Dec 25, 2004
Messages: 1163
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Posté le: Jeu Jui 14, 2005 1:28 pm Sujet du message: |
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Volna wrote: |
Songe wrote: |
Plein de nouveautés dans ce futur patch !
Pour les guildes, je retiens 2 choses:
- elles ne perdent plus de SP quand un patron déguilde ou cesse d'être patron
|
je me demande si ça va pas provoquer des petites ruses : par exemple avant de completer une QH par plusieurs patrons , le quilde leadeur laisse que 12 patrons, de cette façon les QH completés apporteront le max des SP (car je rappele que le nombre de SP apporté par un patron = nombre de SP gagné par lui divisé par nombre de patron), une fois la QH completé guilde leaudeur remet les autres patrons.
Enfin c'est juste une idée , je ne sais pas comment ça va fonctionner réelement  |
rhooo mais c'est pas bete ca 
_________________ Jamis, Furie lvl 70 Alchimiste lvl 38 Queynos
Bleoria, Invocatrice lvl 49 Ravitailleuse lvl 41 Queynos
Nilass, Paladin lvl 37 Armurier lvl 32 Queynos
Bloarblo,Illusioniste lvl 34 Queynos
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Songe
Mère Fouettard

Inscrit le: Jun 10, 2005
Messages: 3521
Localisation: Québriac (35)
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Posté le: Jeu Jui 14, 2005 5:32 pm Sujet du message: Re: [Test] Update #12: 13-Jul-05 |
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Par contre, un truc pas cool du tout, c'est que si j'ai bien compris, les quêtes d'héritage compteront désormais dans le journal comme les autres quêtes, alors qu'aujourd'hui ce n'est pas le cas: vous pouvez en avoir 10 en cours, elles ne sont pas comptabilisées dans votre journal de quêtes.
Songe wrote: |
- Heritage quests can be deleted from your journal, and now fall under the 50-quest maximum |
_________________ Songe, Warden 60 - Caelia, Charpentière 62 - Lacrymosa, Cuisinière 62 - Leelig, Envoûteuse 39 - Elégie, Chante-Sorts 16 - Parchemina, Gardienne du Savoir - TOUTES A LA RETRAITE |
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Elmereth
Magical Girl

Inscrit le: Apr 11, 2005
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